Using Virtual Reality to Enforce Principles of Cybersecurity

Jinsil Hwaryoung Seo, Michael Bruner, Austin Payne, Nathan Gober, Donald "Rick" McMullen, and Dhruva K. Chakravorty

Volume 10, Issue 1 (January 2019), pp. 81–87

https://doi.org/10.22369/issn.2153-4136/10/1/13

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BibTeX
@article{jocse-10-1-13,
  author={Jinsil Hwaryoung Seo and Michael Bruner and Austin Payne and Nathan Gober and Donald "Rick" McMullen and Dhruva K. Chakravorty},
  title={Using Virtual Reality to Enforce Principles of Cybersecurity},
  journal={The Journal of Computational Science Education},
  year=2019,
  month=jan,
  volume=10,
  issue=1,
  pages={81--87},
  doi={https://doi.org/10.22369/issn.2153-4136/10/1/13}
}
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The Cyberinfrastructure Security Education for Professionals and Students (CiSE-ProS) virtual reality environment is an exploratory project that uses engaging approaches to evaluate the impact of learning environments produced by augmented reality (AR) and virtual reality (VR) technologies for teaching cybersecurity concepts. The program is steeped in well-reviewed pedagogy; the refinement of the educational methods based on constant assessment is a critical factor that has contributed to its success. In its current implementation, the program supports undergraduate student education. The overarching goal is to develop the CiSE-ProS VR program for implementation at institutions with low cyberinfrastructure adoption where students may not have access to a physical data center to learn about the physical aspects of cybersecurity.